Игры похожие на Call of the Sea: Norah's Diary Edition:

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Tunic cover

Tunic

Tunic is an action adventure about a tiny fox in a big world. Explore the wilderness, discover spooky ruins, and fight terrible creatures from long ago.

Scorn cover

Scorn

Scorn is an atmospheric first person horror adventure game set in a nightmarish universe of odd forms and somber tapestry. It is designed around an idea of "being thrown into the world". Isolated and lost inside this dream-like world you will explore different interconnected regions in a non-linear fashion. The unsettling environment is a character itself. Every location contains its own theme (story), puzzles and characters that are integral in creating a cohesive lived in world. Throughout the game you will open up new areas, acquire different skill sets, weapons, various items and try to comprehend the sights presented to you.

Call of the Sea cover

Call of the Sea

Call of the Sea is a first-person adventure puzzle game set in the 1930's that tells the story of Norah, a woman on the trail of her missing husband's expedition. The search takes place on a strange but beautiful island in the South Pacific, filled with secrets waiting to be unearthed. It’s an otherworldly tale of mystery, adventure, and self-discovery.

The Sinking City cover

The Sinking City

The Sinking City is a game of investigation genre taking place in a fictional open world inspired by the works of H.P. Lovecraft. The player incarnates a private investigator in 1920s, who finds himself in a city of New England, Oakmont Massachusetts. It's currently suffering from extensive waterflood, and its cause is clearly supernatural.

Blacksad: Under the Skin cover

Blacksad: Under the Skin

BLACKSAD: Under the Skin - A dark corruption scandal in the heart of the New York City's underworld for charismatic detective John Blacksad! Based on the noir comic series by the same name. The game features a noir detective story about a PI by the name of Blacksad that gets dragged into the case of a murdered boxing club. The game feature an interactive system much reminiscent of Grim Fandango where you have direct control of the character and only things that catch his gaze is interactable.

Draugen cover

Draugen

Draugen is a first-person psychological horror adventure, set amongst the deep fjords and towering mountains of Norway’s awe-inspiring west coast. The game is a dark and disturbing journey into the pitch black heart of Norwegian national romanticism, as seen through the eyes of an American nature photographer, botanist and entomologist.

The Room 4: Old Sins cover

The Room 4: Old Sins

The disappearance of an ambitious engineer and his high-society wife provokes a hunt for a precious artefact. The trail leads you to the attic of their home, and the discovery of an old, peculiar dollhouse. What secrets lie within these walls?

Planet Alpha cover

Planet Alpha

Planet Alpha is an adventure set in a living alien world where you have the ability to manipulate the daytime. To survive on this strange planet you will have to be observant of how the environment and the wildlife behaviour changes depending on the time of day.

Unforeseen Incidents cover

Unforeseen Incidents

Unforeseen Incidents is a classical style interactive mystery set in a beautifully hand-painted world. Join Harper Pendrell and experience a challenging investigation, smart dialog and a rich cast of characters in this thrilling new adventure game.

Quern: Undying Thoughts cover

Quern: Undying Thoughts

Quern is a first person puzzle adventure with captivating story and beautiful graphics. Quern refreshes the genre with flexible gameplay and reuseable puzzle mechanics. The visuals and the music combine traditional and modern elements providing a unique mood for the game. One of the specialities of Quern is that the tasks to be solved are not managed as separate, individual and sequential units, but as a complex entity, amongst which the players may wander and experiment freely. Often a bad or seemingly irrational result may bring the player closer to the final solution, if those are reconsidered and thought over again later, in the possession of the knowledge gained during the game.

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