Origin Systems

Brothers Richard Garriott and Robert Garriott, their father Owen, and Chuck Bueche founded Origin Systems in 1983 because of the trouble they had collecting money owed to Richard Garriott for his games released by other companies. The company's first game was Ultima III: Exodus; because of Ultima's established reputation, Origin survived the video game crash that occurred that year. It published many non-Ultima games, and Richard Garriott claimed that he received the same royalty rate as other developers. By 1988 Origin had 15 developers in Austin, Texas, and 35 other employees in New Hampshire. In September 1992, Electronic Arts acquired the company for $35 million in stock, despite a dispute between the two companies over EA's 1987 game Deathlord. Origin, with about $13 million in annual revenue, stated that it had considered an Initial Public Offering before agreeing to the deal. By 1996, Origin had expanded to more than 300 employees, most of whom were divided among small, largely autonomous development teams. In 1997, Origin released one of the earliest graphical MMORPGs, Ultima Online. After this title, Electronic Arts decided that Origin would become an online-only company after the completion of Ultima IX in 1999. However, within a year's time, in part due to Ultima IX's poor reception, EA canceled all of Origin's new development projects, including Ultima Online 2, Privateer Online, and Harry Potter Online. Richard Garriott left Origin shortly after and founded Destination Games in 2000. In later years, Origin mainly existed to support and expand Ultima Online and to develop further online games based on the Ultima franchise such as Ultima X: Odyssey, originally to be released in 2004 but later canceled. In February 2004, the studio was disbanded by Electronic Arts. The Longbow series of simulation games was developed at Origin and published under the "Jane's Combat Simulations" brand of Electronic Arts. A follow-on project, Jane's A-10, was under development when the project was canceled in late 1998 and the team moved to other projects.

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Ultima X: Odyssey cover

Ultima X: Odyssey

Ultima Online cover

Ultima Online

24.09.1997
Ultima IX: Ascension cover

Ultima IX: Ascension

24.11.1999
Wing Commander: Prophecy cover

Wing Commander: Prophecy

30.11.1997
Wing Commander IV: The Price of Freedom cover

Wing Commander IV: The Price of Freedom

12.02.1996
Crusader: No Remorse cover

Crusader: No Remorse

31.08.1995
Crusader: No Regret cover

Crusader: No Regret

01.09.1996
Wing Commander III: Heart of the Tiger cover

Wing Commander III: Heart of the Tiger

31.12.1994
Ultima VIII: Pagan cover

Ultima VIII: Pagan

31.12.1994
Ultima VII: The Black Gate cover

Ultima VII: The Black Gate

16.04.1992
BioForge cover

BioForge

29.03.1995
Wing Commander: Privateer cover

Wing Commander: Privateer

22.09.1993
Wing Commander cover

Wing Commander

01.01.1990
Wing Commander II: Vengeance of the Kilrathi cover

Wing Commander II: Vengeance of the Kilrathi

01.01.1991
Ultima VI: The False Prophet cover

Ultima VI: The False Prophet

01.06.1990
Strike Commander cover

Strike Commander

22.04.1993
Wing Commander: Armada cover

Wing Commander: Armada

31.12.1994
Ultima: Worlds of Adventure 2 - Martian Dreams cover

Ultima: Worlds of Adventure 2 - Martian Dreams

30.09.1991
Ultima V: Warriors of Destiny cover

Ultima V: Warriors of Destiny

01.03.1988
Ultima IV: Quest of the Avatar cover

Ultima IV: Quest of the Avatar

01.11.1985
Worlds of Ultima: The Savage Empire cover

Worlds of Ultima: The Savage Empire

31.12.1990
Ultima: Runes of Virtue cover

Ultima: Runes of Virtue

14.12.1991
Ultima III: Exodus cover

Ultima III: Exodus

23.08.1983
2400 A.D. cover

2400 A.D.

31.12.1987